Invasion from the Unknown follows the elves of the Valley of Elynia as they survive the invasion of the legions of Inferno and brave the perils of the post-apocalyptic barrens of Irdya.īut even then, they will require more than one ancient power to aid them in their quest. With the aid of an unlikely ally, they head towards the Heart Mountains in search of two figures of legends said to hold the key to vanquishing the demonic hordes: the Master of Darkness, and the Lady of Light. The campaign takes place a few centuries after the events of Under the Burning Suns, and to this day remains considered one of the most influential fan-made sequels to it. The player controls both Elves and Undead from the Default Era, and primarily fights against units created for the Chaos faction of Extended Era (Wesnoth 1.3.x version), as well as an assortment of original units including demons and Shaxthals. Most code is written in WML, although there is also a large amount of custom WML tags and auxiliary logic written in Lua. #Battle for wesnoth descent into darkness code# Development historyĪround September 2007, I commenced development of an ambitious unofficial sequel (codenamed Armageddon) to the campaign Under the Burning Suns, one of my favorite mainline Wesnoth campaigns along with The Rise of Wesnoth and Descent into Darkness. #Battle for wesnoth descent into darkness code#Īt the time, I did not expect my little project to succeed, and much less to have such an impact on my life later on.ĭespite my - at the time - poor grasp of the English language and lack of experience with storytelling, I completed and published version 1.0 of Invasion from the Unknown by the first quarter of 2008, with two episodes spanning over 24 playable scenarios.
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